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# Design Authority Map
Use the interactive site in [`../prototype/site/`](../prototype/site/) as the
owner-facing entry point. The Markdown files below are the exact implementation
authority after the direction is approved.
## Product And Rules
- [`product/GAME_PRODUCT_CONTRACT.md`](product/GAME_PRODUCT_CONTRACT.md):
audience, fantasy, play loop, duration, modes, onboarding, completion
- [`product/SYSTEMS_AND_BATTLE.md`](product/SYSTEMS_AND_BATTLE.md): deterministic
battle, Party-line rules, Directives, damage, professions and failure
- [`product/ECONOMY_AND_BALANCE.md`](product/ECONOMY_AND_BALANCE.md): progression,
prices, pacing profiles, difficulty and solvency
- [`product/SAVE_AND_FAILURE_CONTRACT.md`](product/SAVE_AND_FAILURE_CONTRACT.md):
atomic save, migration, corruption, rollback, offline and retry behavior
## Complete Content
- [`content/CONTENT_INDEX.md`](content/CONTENT_INDEX.md): content namespaces,
exact counts and cross-catalog authority
- [`content/RECRUIT_GENERATION.md`](content/RECRUIT_GENERATION.md): generated
run-bound Recruit identity, offer and determinism rules
- [`content/PROFESSION_CATALOG.md`](content/PROFESSION_CATALOG.md): 12 base,
24 advanced and 6 hidden professions
- [`content/TRAIT_CATALOG.md`](content/TRAIT_CATALOG.md): 36 mechanical
benefit-and-cost traits
- [`content/ENEMY_CATALOG.md`](content/ENEMY_CATALOG.md): 100 ordinary/elite
enemies and 16 bosses
- [`content/EQUIPMENT_CATALOG.md`](content/EQUIPMENT_CATALOG.md): 320 items
- [`content/ARTIFACT_CATALOG.md`](content/ARTIFACT_CATALOG.md): 60 run-wide
Artifacts
- [`content/REGION_CATALOG.md`](content/REGION_CATALOG.md): eight Regions,
bosses, pressures and route roles
## Presentation And Production
- [`presentation/SCREEN_AND_STATE_MAP.md`](presentation/SCREEN_AND_STATE_MAP.md):
50 player-facing pages and required states
- [`presentation/UI_AND_VISUAL_SYSTEM.md`](presentation/UI_AND_VISUAL_SYSTEM.md):
landscape layout, interaction, accessibility and localization
- [`presentation/ART_ASSET_AND_ANIMATION_CATALOG.md`](presentation/ART_ASSET_AND_ANIMATION_CATALOG.md):
asset identities, rigs, animation and VFX production
- [`presentation/AUDIO_MUSIC_AND_VOICE_CATALOG.md`](presentation/AUDIO_MUSIC_AND_VOICE_CATALOG.md):
music, ambience, dialogue and SFX identities
- [`goals/PHASE7_UI_PRODUCTION_ATLAS_GOAL.md`](goals/PHASE7_UI_PRODUCTION_ATLAS_GOAL.md),
[`presentation/PHASE7_UI_PRODUCTION_CONTRACT.md`](presentation/PHASE7_UI_PRODUCTION_CONTRACT.md)
and [`reviews/PHASE7_UI_PRODUCTION_LEDGER.md`](reviews/PHASE7_UI_PRODUCTION_LEDGER.md):
current 50-page Chinese-first UI atlas scope, acceptance and append-only
evidence history
- [`goals/PHASE7_1_RECRUIT_LOADOUT_LEVEL_GOAL.md`](goals/PHASE7_1_RECRUIT_LOADOUT_LEVEL_GOAL.md),
[`presentation/PHASE7_1_RECRUIT_LOADOUT_LEVEL_CONTRACT.md`](presentation/PHASE7_1_RECRUIT_LOADOUT_LEVEL_CONTRACT.md)
and [`reviews/PHASE7_1_RECRUIT_LOADOUT_LEVEL_LEDGER.md`](reviews/PHASE7_1_RECRUIT_LOADOUT_LEVEL_LEDGER.md):
current Owner-directed one-equipment-slot and individual-level clarification
## Prototype, Research And Review
- [`prototype/INTERACTIVE_PROTOTYPE_SPEC.md`](prototype/INTERACTIVE_PROTOTYPE_SPEC.md):
HTML behavior, responsive and evidence contract
- [`prototype/generation/README.md`](prototype/generation/README.md): four concept
image calls and their provenance
- [`presentation/PHASE6_UI_DIRECTION.md`](presentation/PHASE6_UI_DIRECTION.md):
Owner-approved Japanese 2D battle scale and formal UI-master gate
- [`presentation/PHASE6_ASSET_PRODUCTION_PLAN.md`](presentation/PHASE6_ASSET_PRODUCTION_PLAN.md):
UI-first, motion-proof and bounded final-asset production sequence
- [`presentation/PHASE6_PRODUCTION_CHECKPOINT_2026-08-12.md`](presentation/PHASE6_PRODUCTION_CHECKPOINT_2026-08-12.md):
current proven art pipelines, dynamic-sprite rules, frozen bulk boundaries
and the next bounded production order
- [`prototype/generation/phase6_ui_masters_02/README.md`](prototype/generation/phase6_ui_masters_02/README.md):
eight formal UI masters, exact provider provenance and open Owner decisions
- [`prototype/generation/phase7_profession_identity_01/README.md`](prototype/generation/phase7_profession_identity_01/README.md):
four normalized base-Profession identity anchors, three Phase 7 provider
calls, deterministic processing, play-size review and open runtime gates
- [`reference/REFERENCE_RUNTIME_CENSUS.md`](reference/REFERENCE_RUNTIME_CENSUS.md)
[`reference/TRANSFERABLE_STRUCTURE_LESSONS.md`](reference/TRANSFERABLE_STRUCTURE_LESSONS.md),
[`reference/USER_PLAY_VIDEO_STUDY_2026-08-11.md`](reference/USER_PLAY_VIDEO_STUDY_2026-08-11.md),
and [`reference/REFERENCE_EXPERIENCE_MAPPING.md`](reference/REFERENCE_EXPERIENCE_MAPPING.md):
evidence-labeled reference research, the current long-session study, and the
15-entry original adaptation map under the originality boundary
- [`reviews/PRE_DEVELOPMENT_READINESS_AUDIT.md`](reviews/PRE_DEVELOPMENT_READINESS_AUDIT.md):
verified completion and open human/runtime gates
- [`reviews/PHASE5_REFERENCE_FIDELITY_REVIEW.md`](reviews/PHASE5_REFERENCE_FIDELITY_REVIEW.md):
current reference-fidelity decision, approved changes and frozen scope
Historical Agent TaskGraph records remain under `.agent-taskgraph/`; they are
not the current product or prototype authority.