53 lines
2.2 KiB
Markdown
53 lines
2.2 KiB
Markdown
# Phase 9.0 Boot And Title Contract
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## State Boundary
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```text
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boot_verifying -> title_no_run -> new_game_contract
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```
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Boot verifies the required local scene, domain, world, actor, equipment and
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embedded UI font resources in stable order. A failed check retains the failed
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path and offers a real Retry action. A successful check presents a real
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`10 / 10 resources ready` terminal before entering Title. Boot itself spends
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nothing and creates no save or run.
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Title exposes:
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- `AETHERBOUND GUILD / 裂脉远征团`;
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- local-content verified status;
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- `No expedition yet / 尚无远征记录`;
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- one primary `Start New Game / 开始新游戏` action;
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- real language, text-scale, reduced-motion and mute controls.
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There is no fake Continue action when no run exists. `Start New Game` changes
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only the current page and opens the existing Contract state with Coin `52`,
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Company `0/4`, no selected Contract, no difficulty and no Recruit offers open.
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When Title appears, `Start New Game` owns initial keyboard/controller focus;
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all four accessibility controls remain real touch targets.
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## Presentation
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The world is full-bleed. UI copy occupies clear ground and is not placed in a
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large decorative card. The title uses the accepted Japanese 2D guild/route
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direction; the existing clean Windglass world asset is the temporary runtime
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background. The Phase 6 title master controls composition only because its
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baked HUD, buttons, text and numbers are not legal runtime controls.
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The first read is the working route/world, the second is product identity, and
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the third is current run state plus the primary action. Compact accessibility
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tools remain visible without becoming the focal point.
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## Test Markers
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- `ABG_P9_0_BOOT_TITLE_OK`: ordered checks, verified transition, no-run truth,
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presentation-only settings and exact Contract-entry snapshot.
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- `ABG_P9_0_TOUCH_OK`: parsed ScreenTouch changes settings and reaches Contract
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with fallback/direct zero.
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- `ABG_P9_0_LAYOUT_OK`: Boot and Title fit all declared fixtures.
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- `ABG_P9_0_RUNTIME_CAPTURE_OK`: normal renderer captures Boot and Title with
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clean diagnostics.
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Tests may directly arrange a render fixture only when they claim no input.
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Touch evidence must use `Input.parse_input_event` ScreenTouch.
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