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aetherbound-guild/docs/runtime/M47_OWNER_TRYOUT.md
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M47 Owner Tryout

Run

From the repository root:

/Applications/Godot.app/Contents/MacOS/Godot --path runtime

The project is landscape-first. The first-cycle route is:

Title → New Game → choose two recruits → Guild → Market → inspect an offer → Party → Readiness → Risk → Battle → Result → Recovery → Market

What to look for

  • Market: the desk remains the focal point; the upper-right status marker is quiet, and the right-side context surface tells you what to do next.
  • Readiness: the four-person line and pressure facts are the focus; the bottom rail makes Accept the single dominant action.
  • Result: the outcome, reward delta and knockout/recovery fact should read in that order; Cause Details is secondary and Continue is the only forward action.
  • Resize the window to roughly 760×360 and 844×390 and switch language in Settings to check that the same visual grammar survives both locales.

Known verification note

The focused View contracts and all first-cycle functional checks pass. The source-bound full capture audit currently reaches the final M12 capture family and then times out in an existing long-running capture process; this remains an open formal evidence task, not a blocker to local tryout.