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# M47 Owner Tryout
## Run
From the repository root:
```sh
/Applications/Godot.app/Contents/MacOS/Godot --path runtime
```
The project is landscape-first. The first-cycle route is:
`Title → New Game → choose two recruits → Guild → Market → inspect an offer →
Party → Readiness → Risk → Battle → Result → Recovery → Market`
## What to look for
- Market: the desk remains the focal point; the upper-right status marker is
quiet, and the right-side context surface tells you what to do next.
- Readiness: the four-person line and pressure facts are the focus; the bottom
rail makes `Accept` the single dominant action.
- Result: the outcome, reward delta and knockout/recovery fact should read in
that order; `Cause Details` is secondary and `Continue` is the only forward
action.
- Resize the window to roughly `760×360` and `844×390` and switch language in
Settings to check that the same visual grammar survives both locales.
## Known verification note
The focused View contracts and all first-cycle functional checks pass. The
source-bound full capture audit currently reaches the final M12 capture family
and then times out in an existing long-running capture process; this remains an
open formal evidence task, not a blocker to local tryout.