wushenghua
43d2d740b2
docs(p9.1): specify UX visual flow
2026-08-13 08:58:24 +08:00
wushenghua
dec9574405
chore(pmo): open P9.1 taskgraph batch
2026-08-13 08:34:43 +08:00
wushenghua
f0b7d7b023
docs: close pair adaptation preview
2026-08-13 08:10:02 +08:00
wushenghua
41204acafa
fix(runtime): align title with automatic formation
2026-08-13 07:58:00 +08:00
wushenghua
7b38b9f107
feat(runtime): adapt all Recruit pairs through battle two
2026-08-13 07:51:07 +08:00
wushenghua
0b7037b96e
docs: define six-pair adaptation slice
2026-08-13 07:37:28 +08:00
wushenghua
d8b359a12f
docs: close automatic formation preview
2026-08-13 07:28:34 +08:00
wushenghua
32b4fdba19
feat(runtime): automate first Company formation
2026-08-13 07:25:59 +08:00
wushenghua
4ee5aa1b98
docs: define automatic formation repair
2026-08-13 07:10:17 +08:00
wushenghua
1ce563b401
docs: close P9.0R9 first Company preview
2026-08-13 07:03:27 +08:00
wushenghua
079338612c
feat(runtime): guide the first Company formation
2026-08-13 06:58:19 +08:00
wushenghua
2127b667ca
docs: define first Company onboarding module
2026-08-13 06:41:22 +08:00
wushenghua
d4b56e69c1
docs: close P9.0R8 front-door preview
2026-08-13 06:34:52 +08:00
wushenghua
3bed822dc1
feat(runtime): add complete front-door module
2026-08-13 06:24:59 +08:00
wushenghua
60556ee187
docs: define front-door module
2026-08-13 06:15:49 +08:00
wushenghua
d008c792ee
docs: close P9.0R7 web preview
2026-08-13 06:08:19 +08:00
wushenghua
b7d50af403
feat(runtime): add individual growth cycle
2026-08-13 05:50:11 +08:00
wushenghua
5dc17b1d38
docs: open P9.0R7 individual growth
2026-08-13 05:35:00 +08:00
wushenghua
89ed89b2a5
docs: close P9.0R6 web preview
2026-08-13 03:44:14 +08:00
wushenghua
3620e5a7cf
feat: add second-cycle route decision
2026-08-13 03:27:27 +08:00
wushenghua
7941227721
docs: open P9.0R6 second-cycle route
2026-08-13 03:09:33 +08:00
wushenghua
c064fb2344
docs: record P9.0R5 full-session preview
2026-08-13 02:23:41 +08:00
wushenghua
073ff690ea
feat: complete first expedition session
2026-08-13 02:05:57 +08:00
wushenghua
cbddf04319
docs: open P9.0R5 first session arc
2026-08-13 01:51:03 +08:00
wushenghua
6ae3397145
docs: record P9.0R4 fast preview
2026-08-13 01:46:25 +08:00
wushenghua
365af54429
test: track P9.0R4 script UIDs
2026-08-13 01:39:12 +08:00
wushenghua
e895c4243b
feat: add second-cycle battle adaptation
2026-08-13 01:36:19 +08:00
wushenghua
05cc64279d
docs: open P9.0R4 second cycle
2026-08-13 01:23:31 +08:00
wushenghua
232e3a0a45
docs: accept P9.0R3 battle feedback
2026-08-13 01:17:55 +08:00
wushenghua
4870f5c6db
docs: close battle feedback candidate
2026-08-13 00:33:17 +08:00
wushenghua
425fae82d3
test: verify default audio lifecycle
2026-08-12 23:58:33 +08:00
wushenghua
ba1cc9e2cb
test: retain visible battle review hold
2026-08-12 23:51:52 +08:00
wushenghua
a2e748ebfb
test: retain full battle review window
2026-08-12 23:42:28 +08:00
wushenghua
3b26b3d671
feat: tighten battle feedback cadence
2026-08-12 23:40:12 +08:00
wushenghua
f30f0e8600
docs: open battle feedback repair
2026-08-12 23:09:03 +08:00
wushenghua
be17debf4e
docs: close character animation candidate
2026-08-12 22:51:44 +08:00
wushenghua
6c72e243c2
feat: animate tutorial battle characters
2026-08-12 22:18:20 +08:00
wushenghua
9f26320d51
docs: open character animation repair
2026-08-12 21:42:11 +08:00
wushenghua
db75a17ce8
docs: close first-play redesign candidate
2026-08-12 21:29:33 +08:00
wushenghua
a534af9f7c
feat: rebuild first-play opening as game flow
2026-08-12 20:50:57 +08:00
wushenghua
00b019543e
docs: record p9.0 owner playtest failure
2026-08-12 19:52:38 +08:00
wushenghua
23a3c66b11
docs: close remote p9.0 web preview
2026-08-12 19:36:58 +08:00
wushenghua
f0aa847380
feat: add mobile web preview delivery
2026-08-12 19:10:41 +08:00
wushenghua
7e4705de0f
docs: close p9.0 boot title candidate
2026-08-12 18:04:24 +08:00
wushenghua
f881920b1b
feat: add p9.0 boot and title flow
2026-08-12 17:53:12 +08:00
wushenghua
0fb964219d
docs: close p9.1 runtime candidate
...
Bind the clean pushed runtime source to fixed-archive domain, touch, responsive-render, design, economy, and provenance evidence while keeping Owner, device, battle, persistence, and release gates open.\n\nCo-Authored-By: Codex <noreply@anthropic.com >
2026-08-12 16:52:09 +08:00
wushenghua
e7eb408e0e
feat: build p9.1 opening market runtime
...
Implement the bounded Godot opening Company and first-Market preparation flow with deterministic one-shot state, real touch verification, responsive layouts, prototype feedback, and current design regressions.\n\nCo-Authored-By: Codex <noreply@anthropic.com >
2026-08-12 16:47:44 +08:00
wushenghua
8583abb65e
docs: accept p8.5 owner review
2026-08-12 15:55:33 +08:00
wushenghua
1344274b79
docs: close p8.5 integrated loop candidate
2026-08-12 15:44:46 +08:00
wushenghua
f1e93aa453
feat: prototype integrated two-cycle loop
2026-08-12 15:33:05 +08:00
wushenghua
96fea1b2d4
docs: accept p8.4 owner review
2026-08-12 14:24:40 +08:00
wushenghua
96f6df0bd5
docs: close p8.4 result candidate
2026-08-12 14:13:02 +08:00
wushenghua
f1488655ac
feat: prototype result and recovery flow
2026-08-12 14:03:44 +08:00
wushenghua
9a0f040dad
docs: accept p8.3r2 owner review
2026-08-12 13:23:33 +08:00
wushenghua
0818c60dcd
docs: close p8.3r2 frontline candidate
2026-08-12 13:16:51 +08:00
wushenghua
02eb1e64ad
feat: model frontline battle behavior
2026-08-12 13:06:11 +08:00
wushenghua
5f4e4cdade
docs: close p8.3r1 dynamic battle candidate
2026-08-12 12:15:53 +08:00
wushenghua
169e3877fa
feat: animate horizontal battle prototype
2026-08-12 12:08:32 +08:00
wushenghua
fab5eebf42
docs: close p8.3 experience candidate
2026-08-12 11:36:24 +08:00
wushenghua
5f0cb2695b
feat: build risk and battle experience
2026-08-12 11:32:11 +08:00
wushenghua
58363a20dd
docs: accept p8.2 and open battle prototype
2026-08-12 11:15:12 +08:00
wushenghua
d308f8bc14
docs: close p8.2 experience candidate
2026-08-12 11:05:44 +08:00
wushenghua
86a8a1adec
feat: build market preparation experience
2026-08-12 11:01:51 +08:00
wushenghua
891697b8e7
docs: accept p8.1 and open market prototype
2026-08-12 10:41:17 +08:00
wushenghua
7f5e5c868e
docs: close p8.1 experience candidate
2026-08-12 10:20:10 +08:00
wushenghua
0b4a64fe54
feat: build opening company experience
2026-08-12 10:14:14 +08:00
wushenghua
7f865b8002
docs: plan phased experience prototype
2026-08-12 10:00:50 +08:00
wushenghua
b3968b0f41
docs: close phase 7.1 loadout candidate
2026-08-12 09:48:55 +08:00
wushenghua
e23b00b200
feat: clarify recruit equipment and levels
2026-08-12 09:42:49 +08:00
wushenghua
afc243a007
docs: close phase 7 UI atlas candidate
2026-08-12 08:51:44 +08:00
wushenghua
7bfd7b5c24
feat: build phase 7 production UI atlas
2026-08-12 08:48:14 +08:00
wushenghua
9a734e913c
docs: record phase 6 owner direction approval
2026-08-12 08:08:01 +08:00
wushenghua
6b1fc2cfb3
docs: record phase 6 production checkpoint
2026-08-12 07:59:08 +08:00
wushenghua
f8f7bbb175
art: regenerate battle scale motion evidence
2026-08-12 07:49:44 +08:00
wushenghua
b44c29fa2f
fix: honor non-loop battle animations
2026-08-12 07:43:12 +08:00
wushenghua
7ea57284cb
art: prove normalized equipment asset pipeline
2026-08-12 07:31:42 +08:00
wushenghua
8a52af829d
art: prove battle VFX language pipeline
2026-08-12 06:49:17 +08:00
wushenghua
1304d52bef
art: cap crowded battle salience
2026-08-12 06:19:49 +08:00
wushenghua
a2f4d5adba
art: prove crowded battle motion scale
2026-08-12 06:02:57 +08:00
wushenghua
18d7ca7809
docs: accept tempest seraph motion review
2026-08-12 05:52:49 +08:00
wushenghua
6ede4b39b1
art: repair boss attack recovery continuity
2026-08-12 05:44:48 +08:00
wushenghua
b9bd4ef6f4
art: complete tempest seraph motion proof
2026-08-12 05:35:37 +08:00
wushenghua
ad31a0655b
art: complete riftblade action motion proof
2026-08-12 04:46:13 +08:00
wushenghua
0af65d6fff
art: repair recruit motion continuity
2026-08-12 04:34:10 +08:00
wushenghua
df0ccc02d6
art: complete recruit action motion proof
2026-08-12 04:11:49 +08:00
wushenghua
515c1b108b
art: prove canonical idle animation pipeline
2026-08-12 03:35:19 +08:00
wushenghua
950b2aa3ea
docs(ui): add formal interface masters
2026-08-12 01:45:45 +08:00
wushenghua
b8e72f0ead
docs(ui): lock Japanese battle direction
2026-08-12 01:06:47 +08:00
wushenghua
b13a026e52
docs(product): close phase 5 design baseline
2026-08-12 00:08:46 +08:00
wushenghua
e7cdbfd8d4
docs(product): map reference experience structure
2026-08-12 00:06:59 +08:00
wushenghua
e60191b76d
docs(product): integrate charter and final choice
2026-08-11 21:49:29 +08:00
wushenghua
a695ea5dac
docs(reference): close replication readiness gaps
2026-08-11 21:08:50 +08:00
wushenghua
3db1ee32a5
docs(reference): reconcile public gameplay evidence
2026-08-11 20:45:11 +08:00
wushenghua
5550b64fc8
docs(reference): reconstruct observed gameplay loop
2026-08-11 19:30:02 +08:00
wushenghua
a73e77667f
docs(reference): normalize study formatting
2026-08-11 18:09:35 +08:00
wushenghua
088738e00f
docs(reference): record long user-play study
2026-08-11 18:09:03 +08:00
wushenghua
e4e3b3912a
design: lock permanent battle casualties
2026-08-11 17:03:28 +08:00
wushenghua
c60b722cca
fix(prototype): localize owner review flow
2026-08-11 16:24:05 +08:00
wushenghua
802aad49ab
feat(prototype): rebuild final landscape review
2026-08-11 15:05:55 +08:00
wushenghua
bf22b07954
fix: bind region art packages to content
2026-08-11 14:18:37 +08:00